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Maya --> Zbrush, reconstract sobdiv problem.

i discoverd that even thou my model is pure quads and i have no non-manifold problems, and it is complitly closed, even then Zbrush doesnt like to reconstract a subdevision.
are there any more restrictions to the Maya model that i dont know of?

Doron

The other limitation, besides being all quads, is for the mesh to be divisible by four. It might actually be each “edge-loop” might have to be divisible by four as well. I haven’t tested it out enough to tell.

do you mean the total number of faces must be devisble? or the number of rows and columns?

Doron

i made sure that the polygon number divide by 4 (172752 polys). hell, its even diveded by 16!
still zbrush wont reconstract a lower subdiv. wich i realy realy need as a wrap deformer.
any help will be great at this stage…

Doron

Then it’s probably because one or more parts of your model will not accurately divide by four. So I assume it is “edge-loop” specific. I kind of figured that’s what it was, but wasn’t for sure.

My only advice is to build a wrap deformer from scratch. I don’t know what else to tell you.

well if i must then i must

but just of curiastey
how does exactly “edge loops” defined in Maya?
i mean in zbrush its just edges you select and then zbrush doesnt smoth them on the subdiv.
but as far as i know ther are no edge loops in maya. right?
or maybe i just dont understand what edge loops are…

Doron