I’m in a bit of a pickle. I’m using zBrush 4 for the textures of my senior animation project at school. The model was UVed properly in Maya, I got the look I wanted from zBrush, my normal maps and displacement maps have been created, and the model has been properly exported (to the best of knowledge.) So now I’m back in Maya and testing the renders when I ran into a huge issue. My model isn’t rendering properly. In fact, it’s not even showing up at all in the renders. What am I doing wrong? I have to start rigging soon, but obviously can’t continue until I fix this. I tried using Maya Software to render it out, and it’s actually visible then (even though the textures are all over the place.)
Halp?
I can give you more info if that might help identify the issue. Thank you so much!
~Steve