Hello everyone,
Using zBrush 4.
I have a model that I laid out the uvs in Maya uv spaces such as this:
http://www.pixologic.com/docs/index.php/Image:MayaPipeline_MultiDispMap.jpg
I did this in order to get more texture space per uv layout.
Now I want to sculpt and polypaint in zBrush. I did some research and I found this tutorial:
http://www.cgtantra.com/index.php?option=com_content&task=view&id=175&Itemid=34
My questions are:
Is this still the best way (see cgtantra tut) to polypaint Maya uv spaces in zBrush 4.0?
What is the process for when I want to create normal and displacement maps using uv spaces and uv groups? (Links to tuts would be really helpfull :))
Thanks for taking the time. I have done a bit of research but I haven’t found a clear answer. I’m also wondering if the process has changed with zBrush 4?