I am will keep it simple. I work mainly in Lightwave aswell as zbrush. I am working on a project that reqiures me to use maya at the moment. In lightwave if I need my uv’s to match my object when ever I smooth/subpatch my object. Its as simple as going to the map tab>uv interpolation> and changing the “linear” setting to the “across discontinuous points” or “subpatch” settings. So is there a way to accomplish this in maya??? Someone please help? LOL

.Maya doesnt treat UV and vertexes the same way .Infact i have never seen this before man lightwave is cool ! …