For those of you that are not familiar with the transfer maps feature in Maya and might be having issues with displacement maps, normal maps, or any other type of map in ZBrush, take a look at the “Transfer Maps” feature introduced in Maya 8.
You take your high res version (max subdiv) then your low res version (sub div 1) and import them both into Maya. Once in Maya go to Lighting/Shading>Transfer Maps.
Pretty much self explanitory from there. This might be familiar to some of you but I thought that I would share with all since it’s rather new.
Cheers,
Thomas Goddard
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. I did all of these steps at a resolution of 4096^2.