Hi all,
Having recently got into Zbrush and gone through a number of tutorials I have a few queries I hope you could shed some light on.
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I don’t understand when/why Maya or any other 3D package is used in the modelling workflow process apart from for the lighting/rendering. I understand the normal workflow is to go from the 3D package to Zbrush, then back again etc, why can you not just do all the modelling in Zbrush as it’s so much more user-friendly?
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What is the ‘normal’ workflow for texturing?, are the texturing tools within Zbrush good enough for high end texturing or is it preferable to use Bodypaint or Photoshop?.. and if using Photoshop I presume that would you would have to unwrap UV’s?.. I find it hard to understand why you would unwrap UV’s as it’s such a tedious task and feels like an unnatural way to paint textures. I’d be very interested to know of some workflow suggestions or links.
Lastly, can anyone direct me to any good tutorials about Maya/Zbrush/Photoshop/Bodypaint workflow, preferably free ones but if you know of others then please let me know.
Thanks for taking the time to read… and I appreciate any help! 
Martin
