Hello all,
I am very new to Zbrush and I am encountering a problem before I have even begun.
I import a maya obj file into zbrush and as I import a screen appears saying that I have 60 non-standard polygons and they will be converted to quads or tri-sided polys, which is fine. Then when I place the object on to the work area, there are holes all through it and entire polys are for some reason missing!
Can anyone help me?
Thanks,