I have a SketchUp character I downloaded from the internet. It reads perfectly into Maya, all UV info is there and all associated textures are applied. So it all looks like it should. Now I want to take it into Zbrush and fix the typology.
I ran GoZ and the object goes into Zbrush no problem, the problem is the textures and probably the UV information appears to not be there any more.
Should I be able to take a Maya object with UV’s and textures into Zbrush and see all textures applied in Zbrush ?
If I can’t see this objects textures could someone explain what I may be doing wrong ?
Thanks in advance.