Ok im new to zbrush … very new! Ive just been trying to export the test model of an owl form maya to zbrush and back… in the hope of learning how to use normal maps and displacement maps! ive checked through numerous tutorials… the owl just face just keeps messing up when rendered in maya!
Ive checked oover the uv’s none seem to be doubled up or overlapping. Zbrushes Zmapper bakes the normal map perfectly, when the normal map is imported back into maya the owls eye brows and feet crease and fold up! its driving me crazy!!!
any advice would be greatly appreciated!
