I know this is off-topic for this forum, but I know there is so much knowledge on here and the forum is so well used.
I am trying to set up a shader network in Maya for rendering a bump map with Mental Ray. I read the user guide for MR. but it is not much help.
I am trying to use mi_bump to render my bump file that I create in projection master. I read in the MR user guide that you need to use the mi_bump_basis (I think these are the names of the nodes). I need to know what the inputs and outputs need to be in the network.
Alternatively, I have tried using the Maya bump map node to render my file from PM, but it seems to be very unpredictable, which is why I tried the MR bump, since I am using mental ray to render.
Before anyone asks… I have flipped the image vertically.
Any help would be greatly appreciated.