My understanding of the pipeline is:
- Make base quad model
- Go crazy sculpting in ZBrush
- Export a hi res model and retopologize or do it in ZBrush
- Layout UVS on retopologized model
Here’s where I get stuck.
I want to use polypaint on the hi res model so the texture stays large but now the UVs are different between the retopologized model and the HiRes model.
How do I get the UVs from the retop model back up the pipeline to the hi res model.
Thanks - bowlja