First, im not that new to Zbrush and i have dealt with the “Exploding mesh” problems before, but this is a bit differnt. Usually, exploding mesh means someone has move some Verts around while they were in Max / Maya / SXI, whichever, and after they import, everything explodes because its really not the same model.
First attempt 1. Anyway, i finished detailing my tool, dropped to the lower SubD, exported, brought the OBJ into Maya, Re-Uv’d it, exported it back out and after i Imported into Zbrush, all the high SubD’s on the tool Explode.
Second attempt 2. I figured i had accidentally moved a vert or something, so i ReExported the Level 1 SubD, Transfered the UV’s to the newly Exported OBJ and imported again…Still the model Explodes. At this point im a little annoyed.
3rd Try. Thinking something with the import Export options are wrong (Some times “FlipX on Export” is on) i checked Zbrush settings and nothing is on. Nothing gets flipped on Imp or Exp. So i export a new OBJ, and then i Import it right back into Zbrush. It works. So its not Zbrush’s issue
Then i take the new OBJ, bring it into Maya, DO NOTHING, and just export it back out, Then try to import it into my Zbrush tool. This Explodes the mesh.
my conclusion is that something in Maya isnt working. Anyone that knows Maya that can offer a suggestion, Please do.
Sry for the long Read. Thanks for the help.





