I am following Alex Alvarez’s expression to connect Locators_2_Particles - 3NodeCamera_2_Locators.
But it keeps crashing my BatchRendering.
Can someone tell me if i have an error within this expression, or why it would cause a Fatal Error
with Batch Rendering on Frame10.
My OverSampling is set to 5.
The expression…
float $locPos1[] = getParticleAttr -at worldPosition pCylinder3ParticleShape.pt[404]
;
locator1.translateX = $locPos1[0];
locator1.translateY = $locPos1[1];
locator1.translateZ = $locPos1[2];
float $locPos2[] = getParticleAttr -at worldPosition pCylinder3ParticleShape.pt[414]
;
locator2.translateX = $locPos2[0];
locator2.translateY = $locPos2[1];
locator2.translateZ = $locPos2[2];
float $locPos3[] = getParticleAttr -at worldPosition pCylinder3ParticleShape.pt[4]
;
locator3.translateX = $locPos3[0];
locator3.translateY = $locPos3[1];
locator3.translateZ = $locPos3[2];