ZBrushCentral

Maya displacement artifacts

Hi all :slight_smile:

I’m getting some weird displacement artifacts in my Maya mental ray renders :

Displacement artifact in maya mental ray

Disp maps use default settings : 2048 x 2048
32bit, adaptive, >10M polys. UV check & normals are OK.

I’m using Zbrush 3.5R3 and Maya 2010 on Windows 7 64bit. Anyone have a clue what might be causing tis and how I could solve it ?

Screens out of Zbrush of how it’s supposed to look :

Girl 1

Girl 2

Girl’s face