Hi all 
I’m getting some weird displacement artifacts in my Maya mental ray renders :
Displacement artifact in maya mental ray
Disp maps use default settings : 2048 x 2048
32bit, adaptive, >10M polys. UV check & normals are OK.
I’m using Zbrush 3.5R3 and Maya 2010 on Windows 7 64bit. Anyone have a clue what might be causing tis and how I could solve it ?
Screens out of Zbrush of how it’s supposed to look :