hi all.
i just came across a problem while working with zb and maya displacement.
here is an image which explanes the problem.
there is some annoying bumps in corners and sides when i render my dis in maya.
or at least tell me how should i sculpt a scartf in zb? should i extrude a plan or just work directly on a plan?
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](javascript:zb_insimg(‘99919’,‘divide problem .jpg’,1,0))

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