ZBrushCentral

maya displace problem

hi all.
i just came across a problem while working with zb and maya displacement.
here is an image which explanes the problem.
there is some annoying bumps in corners and sides when i render my dis in maya.
or at least tell me how should i sculpt a scartf in zb? should i extrude a plan or just work directly on a plan?

[divide problem .jpg](javascript:zb_insimg(‘99919’,‘divide problem .jpg’,1,0))

Before dividing the plane, you will want to press Tool>Geometry>Crease. This will help keep the corners from rounding. Another option is to turn off Tool>Geometry>Smt before dividing. But that will eliminate any smoothing at all. You’d then need to use the Smooth brush to smooth where you want it.

Perhaps the best option would be to import the model and press Tool>Geometry>Edge Loop with the Crisp modifier turned on. This will completely prevent the edges from rounding.

thanks so much… i will check them out. :smiley:
i have modeled an extruded kind of scarf for my character and i have this problem with that…hope it works for that.
wish the best aurick :smiley:

well. Unfortunately that didnt work :confused: .
these soluions is for avoiding the rounding and this bumpy corners in zbrush. but my problem is in maya. when i assign my displace in maya i have this annoying problem.

i have found the problem is about Adaptive. when i turn it off it becomes like this, when i turn it on there is no problem but it adds a line in my uv borders.

heeelp please :cry: .

No one has any idea? :confused:
Its an urgent situation.It would be great if someone give a hand. :slight_smile: