With the new partial functionality of GoZ in 3R, is there any way to get ZBrush to recognize Maya creasing? This would really save me a lot of work. I have tried to import several .ma files, but ZBrush crashes each time I do. However, right before it disappears, I can see that there is a dotted line where the creases were in Maya. Just a tantalizing glimpse, then, poof. Gone. Am I doing something wrong?
Thanks.