People i dont know what to do, i had tried every thing but i keep having troubles with my renders…

the exactly procedure i used:
1.- create the model in maya and uv mapping (maya 2010)
2.- export obj file to zbrush 3.5R3
3.- export 32bits 2048x2048 displacement map (adaptative on, 32 bit on, dpsubpix 4, 3 channels, flip v)
4.- import obj in level 1 with single object selected.
5.-create aproxximation subdvi with max 5 min 3 and leng 0.01 (Spatial)
6.- create a lamber material and assing the *.map texture (converted tif texture to map with imf function)
7.- filter off the texture
8.- alpha gain 2.2 and alpha offset -1.1
9.- change the render to mental ray and hit render…
if its needed i can upload the maya file
PLEASEE HELP ME

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… I dont know what to do… i think the problem is the uv. it must exist an option in maya or in zbrush so the uv match when using aproximation subdiv
with Master UV displacement map match perfectly, but now i have a big question… i wanted to modify some uv points in maya after generated them in zbrush with master uv. When