EDIT: Damn, I misinterpreted the ‘moved’ on similar posts. I guess someone would have to move this thread to the Troubleshooting section. My apologies 
Hey guys, I’m relatively new to actively using zBrush, and I’m running into a little problem trying to get a workflow going. I’ve created a mesh in maya and now want to take parts of it into zbrush seperately, create color- and normalmaps with it, and use those for my objects in maya. I havent found a proper way to get my Maya-UVs into zbrush, so my attempts were to use the UVmaster to unwrap the object, export the object including UVs from subdiv 1 back into maya, create color and normal maps on higher subdivs and export them using the multi map export plugin.