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Maya and zBrush Import/Export trouble

EDIT: Damn, I misinterpreted the ‘moved’ on similar posts. I guess someone would have to move this thread to the Troubleshooting section. My apologies :frowning:

Hey guys, I’m relatively new to actively using zBrush, and I’m running into a little problem trying to get a workflow going. I’ve created a mesh in maya and now want to take parts of it into zbrush seperately, create color- and normalmaps with it, and use those for my objects in maya. I havent found a proper way to get my Maya-UVs into zbrush, so my attempts were to use the UVmaster to unwrap the object, export the object including UVs from subdiv 1 back into maya, create color and normal maps on higher subdivs and export them using the multi map export plugin.

Importing the object back into maya however seems to cause a problem - or is it the maps that cause it? See for yourself, I've marked it with green surroundings. Maybe it's just an effect of not having smooth activated on subdiv or something? I'm sure you guys know what's the cause and can explain to me what I'm doing wrong :) And before anyone panics, no I'm not going to create half a dozen threads with my issues, if I run into further problems I'll stick to this thread :)[problem2.jpg[/ATT]%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"] ](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=222380)[problem2.jpg[/ATT]%3C/font%3E%3C/a%3E%3Cbr%20/%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=222380)

Have you not tried using GoZ to go from Maya to ZBrush? It would simplify the process for you.

You don’t explain what the error is. If it is that your normal map has lines on where you did no sculpting then this may be to do with how ZBrush creates maps for hard surface objects. You need to crease the edges of the lowest subdivision level before generating displacement/normal maps (Shift+click the Tool>Geometry>Crease button to crease all edges). This tells ZBrush to treat the model as hard-surface.