Ok, so this may seem long winded but I’ll try to make this understandable. I bullet pointed my current workflow so you can see where I went with this project
Workflow
Created a sculpt in Zbrush (using a base sculpt a friend had given me to start on) so it wasn’t dynamesh or anything
I then took that sculpt into Topogun and retopologized it.
I exported the new retopolgized mesh into Maya and did the Uv’s
I brought the new low poly mesh back into zbrush
I then used the “project all” method to project the high poly details onto the low poly mesh that i had subdivided a bit so it could handle the detail.
So now I’m stuck. I need to create a displacement map so that I can take those high poly details and use them on the low poly mesh in maya. However, everytime I create a displacement map it ends up almost completely black and useless. I feel like I’m missing a step or something here. From my understanding the new mesh should still have the low poly uvs etc so I don’t know whats going on. I’m using ZBrush 4R6 and maya 2015.
Can someone give me an idea of what i’m missing. I’ve included images of the workflow so you have an idea of what im looking at.
Original Sculpt:
Retopologized Sculpt in Maya with UV’s
Low Poly mesh in Zbrush before projecting details:
New mesh after projecting details: