ZBrushCentral

maya, and mental ray displacement?

Hiya, I wonder if anybody can help me im having trouble applying my zbrush displacement maps to mental ray materials in maya, i can do it with normal materials (drag the displacement node and click displacement map) but it doesnt give me the displacement map option in the mental ray materials? i tried default and that doesnt work and i tried looking for the answer on google but all the solutions are a bit vague or i just dont understand them :(.

Thanks in advance
Bilster :smiley:

I figured it out for anybody who has the same question, open up the shader node for the material and in the attribute editor there is a box for displacement material. I was using the displacement shader box but its not that its the displacement material box :slight_smile: