http://www.headus.com/au/samples/disp-norm/index.html
I’m using the Shader network from the above link *ripped it out of the supplied scene file) and using my own normal map generated from ZBrush.
But for some reason the Normal Map using this network is +'ve on one side but -'ve on the other side of the mesh
(negative bump on the Right side, positive bump on the left side.)
I Plugged a Clouds image map directly into the bump after deleting the shading network and that bumped everything just fine across the mesh.
So I assume the above link/technique doesn’t work with MR in Maya 6.0 ?
BTW My displacement map is working just fine across the whole mesh as well so I’m 99% sure it’s headus’ shading network, and whilst I have much love for someone that would take the time to make a network for the rest of us plebs to use, it’s not working for me
Right to my question…
Are there any other Normal Mapping Shader networks out there for use with Maya 6.0/MRay that I anyone has a link for? I’ve spent ages browsing and the above link was the only thing I could find
Thanks in advance
Hkitch
Oh I just had a thought, I think his model was lined up +/- X not +/- Z I’ll check again but does this actually matter at all?