Has anyone else had a problem with getting their model just turning black when Maya 6.0’s “High Quality Rendering” is turned on?
Basically, I made a human low poly character in Maya (with separate uv’s in separate regions for the head and body), brought it into Zbrush 2 and added my high poly details to it. I then exported the normal maps (they appears to be a good normal map, and the same as what Maya’s built in plug-in derives).
I apply the normal maps out color the their respective shader’s camera normal nodes. I apply the two shaders (no other maps on them than the normals), and when I turn on “High Quality Rendering” to see the normals in the viewport I just have my model turn black. It seems that if I rotate around the model I can see the normal details, but it is black instead of the gray I would expect from a shader with no color map assigned.
Also, I’ve tried this one two different machines. The home machine has a Geforce 6800 and the work machine is a Quadro 1000 series. Both have the exact same problem so I don’t know that it would be a video card issue.
Any help with this would be greatly appreciated. Let me know if any other information would help diagnosing the problem.