Hey all.
I’ve submitted a ticket to pixologic for this question but since time is running out for the project, I thought I’d post on here as well.
I recently updated to Maya 2015 and have Zbrush 4R6. The Blendshape plugin is great, however, after I sculpted all my blends and have them on their own layers, I then press the “export blendshapes” button and it goes through its normal process, however, instead of inserting it into the currently open 2015 file where it should, it opens another occurrence of Maya, but not 2015, rather 2014. Is there a way to repoint it to the newer Maya and the file that is open?
Thanks!
Sean