I’ve been looking around but it’s hard to find concrete information on this.
I have a low res base mesh for a game in Maya. All Quads, many separate objects. I’m having a hard time figuring out how to group objects in Maya so that GOZ will send those groups of objects to Zbrush as 1 subtool.
Right now my Maya base mesh has around 100 separate objects, but I would like them imported as around 6 subtools.
Anybody know this?
Thanks
