Hi All,
I am aware that there are plenty of threads dealing with similar issues and I have read all of them at least twice.
I will post in detail my steps to get to where I am and hope somebody can help me with the problems. There are more than just one but I thought I just start with one and see what I am left with once this one is solved.
Basically I can not get my 32bit displacement maps to render in Maya Mental Ray in any way close to what they look like in Zbrush. I am running the ccmesh script from scot spencer and I am using the correct settings as far as I can tell but am getting highly bizarre results.
Here is one example, the workflow is always the same:
I have a model with 4 levels, lowest at 25k, highest at around 1.6million

and here at the highest level:

no to keep things simple i am using AUVtiles to automate the UV process. I do this on the lowest level via:

then as the next step I export the newly uvmapped model on the lowest level as an obj for later use in maya:

then i set up my 32 bit displacements like this:

… which creates a file in about 30 seconds, good size, it all makes sense. i then convert it via imf_copy to a .map format for maya

and import it into maya. I also check the UVs and as you can see below the automatic mapping from zbrush has worked as intended:

now i switch of feature displacement:

and set up the subdivision approximation editor to match the zbrush division settings like so:

then I run the script to setup the ccmesh:

i create a shader network with a simple lambert shader and a displacement node attached to its shading group, and load the .map file into the file node and set it up with the standard 2.2/-1.1 setting

now I render with the settings above and get NOTHING, which is strange to begin with - it looks like its simply subdividing the mesh but not adding any detail - however there already is a slight problem around the toenails …

now, just to make a point, i up the settings by a factor 100 to see if there actually is any effect to the mesh and i get the strangest thing ever:

which looks like some tiling/uv border issue. I have all sorts of other issues that I dont want to let out of the bag as of yet because they might all be connected or might confuse the process of solving this issue but I am happy to post more if somebody can maybe help me with this one first?
This has literally been driving me nuts for weeks and weeks and I really dont know why this process is so complicated and hard to figure out!!
any help would be much appreciated!!

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plz if any one has a solution do post it
