i started in max and made a base mesh which i then imported into zbrush for sculpting. after i finished, i exported the lowest subd level back into max to UVW map it. when finished, i reimported the the obj with the uvw map back into zbrush as the lowest subd level again.
the problem is when i go back to any of the the higher subd levels, it looks as if a whole lot of squares have been sculpted onto my model and the geometery is just weird in general. i thought it had something to do with the checker material i used to set up the UV’s. so i removed that material and exported again, but the issue persists. please help!
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