Hi! Ive just started getting into zbrush and I have a question that if anyone could help me with it would be awesome.
The thing is, Ive created a head in 3dsMax2010 and did UV Unwrap in max and then exported it as an OBJ with the zbrush preset setting on in Max. I take it to zbrush and all works fine, but when I then import it back to Max and put an UV unwrap on it again I notice in the UV editor that all the UV vertices have been broken. Ive attached an image where ive moved the vertices to show what i mean. All the verts in the UVs are broken like this. I guess my question is, is this normal? Is it supposed to be like this or have i done something wrong? Will it affect any normal maps i produce in zbrush for the Max lowpoly model?
I hope someone can help me out. Cheers in advance! 
/
Zac
