Hi Guys,
I know this post might seem odd. I am new to Max AND ALSO Zbrush. I have completed a human modeling in Max and took it to Zbrush. There I have sculpted the complete model to show the muscles, veins etc and am almost finished on that.
Now I realize I have not unwrapped my model in Max before importing to Zbrush. So, the problem… can I still get a displacement map from Zbrush and apply to Max. I know this is very basic, but trust me this skipped my mind completely because I wanted to get my hands on ZBrush straightaway…
Is there hope? Or do I start all over again…
Rgds,
GP