Hello, I made and Uv’d a model in 3DS Max then exported it to Zbrush. I’m not sure why, but for some reason i keep getting glitched uv’s
when i take it in to zbrush. Here’s the breakdown of my process.
1. UV’d in max
2. Exported and uvmorphed in zbrush (you can see the distortion)
3. Assumed that it was a minor glitch and sculpted in high res… When I looked back at the uv’s it looked like this
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