am relatively new to z brush and dcided to try the normal map for max tutorial on zclassroom.
i followed all the steps in the video but no matter how many times i try with different normal maps i get
unusable normal maps.
my workflow images are in the attached pdf:
1.unwrapped in max and offset uvs to enable polygrouping in zbrush just like the tut said.
2.imported into zbrsh n polygroups r fine
3.turned polygroups into subtools using ‘grpsplit’ button
4.sudivided and added small detail 4 each subtool then went created normal map 4 the botttom(shorter) subtool.
5.normal map looks ok
6.created normal map 4 top part but…
7.normal map 4 this part is overlayed on top of the previously generated one(for the shorter part).
8.i turn off texture and do a uv check.it seems the 2 uv goups r on top of each other hence unusable…wtf…
this dint happen in the zclassroom tutorial yet i followed everstep!!
9.i try polypainting on this uv and the same thing happens.
NB without the offset uvs(4 polygrouping) i dont xperience this problem and everything is usually just fine.
i hope this isnt too noob
what am i doing wrong? please help me out.thnx
ive put the details in a pdf coz the images were too many
Attachments
nmap.pdf (402 KB)