ZBrushCentral

max to zbrush problem

I made a head using photo reference in max and I want to texture it in zbrush using the photos as the texture. I unwrapped it in max, collapsed it, and exported it to zbrush. I put the photos in the back and my model on top. I divided my model 6 times and I’m using zproject to put the texture onto the model. I go to the texture tab and hit color > texture. The UV pops on the side with the texture on it and then export it out to max and the texture doesn’t match the model like in zbrush.

<img src=“http://www.zbrushcentral.com/upload/atn.gif”>

Does anyone know how I'd be able to take the texture made in zbrush and bring it back into max on my low poly model?