hey everyone,
im having an issue with the scale of the obj file.
i sculpted a model in zbrush and retopologized, but there were a few fixes that were easier to see in max, so i imported the mesh as an obj into max, did a few tweaks, and reimported the obj back into zbrush.
when i import the obj back into zbrush, the new mesh is astronomically smaller then the sculpt mesh, making it very difficult for me to project for normal mapping within zbrush.
anyone got any ways to fix this? or know exactly how big the scale the models back up before exporting from max?