Hello friends,
I am sorry, I know there are hundreds of threads to this topic, but I can’t fix this problem.
I made a simple tire-rubber in max - one texture on it. The UVW mapping is done in max.
Now I’ve tried with different settings to export my tire-rubber as an .obj file.
My goal is to import into Zbrush with the right UWV Texture coordinates.
But this is what happens:

as you can see, the texture map is nice in max, but for some reason I get this strange distortion in Zbrush.
I’ve exported several versions from max2008 - but I wasn’t lucky. I’ve tried different settings from the manual as well, but didnt’ work.
The last one, I’ve tried to export from max2009 with the ZBrush Preset.
Unfortunately, same result. Also checking flipping V or H didn’t work.
Something is wrong, and I can’t figure it out, what it is.
So I’ve provided all the files, you can download and check:
- DOWNLOAD MAX 2009 FILE
- DOWNLOAD TEXTURE MAP
- DOWNLOAD .OBJ FILE EXPORTED FROM MAX WITH THE UVW MAPPING
Thank you for every little help,
I really appreciate that much.


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