So I think I figured this one out (kinda):
(I’m not sure if I did things differently the becasue I thought I tired this the first many times around, so I’ll note all the steps, incase something that seems insignificant was the fix.)
One at a time :
I brough in the morph target into max first. I made sure the pivots were at 0,0,0.
Then I reset the xforms (using the modifier stack)
Then I hid the mesh, and brought in the another, rise and repeat (note all morph targets are ontop of eachother but hidden)
lastly I brough in the base mesh, and did the same with the pivots, and resets (everything is ontop of another, all morphs are hidden).
Applied the morpher, set the targets. It worked.
I tested it with moving and the morphs and such. It worked (i’m not complaining)
I’m not sure if them being on top of eachother had something to do with it or the order in which I brought them in… but it worked!!
thanks for the feedback!
There is a script for max, in case anyone has this problem (thanks the suggestion from ‘Vig’ from Polycount.com) in case anyone else has this problem:
http://www.scriptspot.com/3ds-max/morphix