figure looks amazing cant wait to see the final product, good luck
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Next stop: costume
[](javascript:zb_insimg(‘197835’,‘torso.jpg’,1,0))
I also fixed some proportion issues
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[](javascript:zb_insimg(‘198014’,‘torso.jpg’,1,0))
Im not exactly happy, but hey its a 25 min result.
Also shown is an idea for a padded or armored suit ala reynor
idk, just playing around before sleep
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haven’t had any time to work on the two projects I’ve started, works kinda killin me,
I did a quick study tonight to relax
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](javascript:zb_insimg(‘199478’,‘poot.jpg’,1,0))okay after doing many anatomy studies over and over again, none of which I’ll post I began to see the errors in the anatomy of my characters.
I decided to finish the torso I was working on, I made him a meaty character.
he’s going to be a Russian dancer, aged yet still very much the dancer he thinks he is.
I have the muscles based in, next is pose and then correction of muscles.
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as you can see I came quite a bit. I’ll post some failures for you all to see
This is all a learning process. I’m glad I’m finally getting it.
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The muscles in the green lanterns legs were off, but this new model is looking much better.
Ny thanks, I’m looking for crits at this base point before I pose him.
made some tweaks to the model.
I’m going to push this model in the base pose and pose it in maya, then back to zbrush for the final pass, might work out better that way idk.
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Im pretty happy with the foundation for once haha.
before I used to have a crappy foundation and then work model over and over again till I had something kinda accurate, this method made my muscles sorta float, and then gave my muscles the wrong proportions. also I never really took into consideration fat on a model.
come from a rigging and maya background, most things that are talked about are muscles moving under skin, bone under skin, and fat was basically the jiggle and the lack of detail.
it really is the muscles under fat under skin. Muscles push the layer of fat which pushes the skin.
Seeing as most people have some body fat on them, more realistic models take fat into consideration. My character is a big guy, in both muscle and fat.
I looked into how fat fell on the muscle, seeing as he was a dancer, and wanted the fat to be contained, I hope that makes sense. he’s a brick house, which should make the third dance position all that more imposing
that being said I need to post another image, something I needed an opinion on: the head size I wasn’t sure if it was too small cause I made it smaller on the update, yet returning the head to it original size makes it look too big. I think my smaller head is the accurate one, but Im not exactly sure:
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is it just me or is his face too small? Idk, cause it looks fine with a texture on it. probably me
So updates pretty obvious color and a head, color is temporary, and is just to illustrate texture.
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he’s in his underwear
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hey we’re movin
oddly enough he seems shockingly more nude when you see him out the under garments.
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Okay so I added detail to the face and resculpted on top of the mesh using the clay tubes brush to give it a more organic feel. I also adjusted the hips and their position and finished the calves, phew! okay here ya go.
[[attach=201201]newproject2.jpg[/attach]]
any comments? and critiques?
here are smaller images,just in case those were too big:[
color
[[attach=201205]poot.jpg[/attach]]
face
[[attach=201204]newproject2.jpg[/attach]]
Raw
[[attach=201206]pooy.jpg[/attach]]
updated the facial proportions:
[](javascript:zb_insimg(‘201212’,‘poot.jpg’,1,0))
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Update, reworked the model
more images:
[](javascript:zb_insimg(‘201671’,‘pooy.jpg’,1,0))[]
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From a sphere:
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from a sphere.
I’m going to post the sculpting process. I took a recording. it should be up soon:)
anyone interested?
Nice anatomy study on the middle age guy!.
Why thank you, I’m trying to figure out a good way of presenting him. The turntable had good lighting. But I want something different, I’ll probably take it into Maya and play around. Though Ive been playing around with zbrushes render schemes. It’s kinda fun;P
continued the sketch a little: