ZBrushCentral

Matthew Kean Sketch book

Idk, I figured I would start this, just to post some of the ideas I have in my head and some of the speed sculpts I have

1hr 35 min

full body
[body.gif]startw.png

Attachments

start.gif

nice starts matt.

see below:

I’ve had little time to sketch freely, but I found a few min so I tweaked and added to the above sketch, about a half hour more on this one.

[[attach=168600]1259440296382.JPEG[/attach]](javascript:zb_insimg(‘168600’,‘1259440296382.JPEG’,1,0))
I’ve had little time to sketch freely, but I found a few min so I tweaked and added to the above sketch, about a half hour more on this one.

Attachments

1259440296382.JPEG

hey man, good start on the guy. What reference are you looking at? It looks to me your going for a body builder, I would google Body Builder anatomy, I found a really good chart that shows the muscle tone of a body builder. Im not an anatomy expert, I am still learning my self. But at first glance His leg muscles are way to large and droopy. They just look like tumors hanging off his legs, also his arms are to lumpy. And I really do not see any real anatomy in his back. The front is coming along I would work on his abs. His mouth needs to come out a little, the corners of your lips usually line up with the middle of your eye. His ear needs to come down just a smudge, and it should be rotated a little back. the angle of his head and then having his ear completely vertical does not feel right. Other than that keep working, practice makes perfect. Just look at reference.

I’m not using a reference, which is probably why the anatomy is a little off. I was hoping to go for a more superhero like build which is why the legs are so bulky. And yea the back I’ve basically been putting off lol. I agree on the face, this initially was a speed sculpt, so I haven’t really touched the face since the post but all your crits are spot on. I’ll adjust the legs and attempt the back soon.

Thanks for the feed back :slight_smile:

okay I decided to quickly block in a back. Im using a medical illustration of the muscles:

[[attach=168732]1259513326359.JPEG[/attach]](javascript:zb_insimg(‘168732’,‘1259513326359.JPEG’,1,0))

Attachments

1259513326359.JPEG

[[attach=168733]1259514536161.JPEG[/attach]](javascript:zb_insimg(‘168733’,‘1259514536161.JPEG’,1,0))

adjusted the legs and shoulders and arms

Attachments

1259514536161.JPEG

im satisfied with that :slight_smile:

[[attach=168738]1259516030113.JPEG[/attach]](javascript:zb_insimg(‘168738’,‘1259516030113.JPEG’,1,0))

Attachments

1259516030113.JPEG

hey~ it is nice to c u in here

I am in E.D.A.H too :slight_smile:

keep it up !

I’m taking a break for today :slight_smile:

Redid most of the model lol torso and thighs and proportions

yay google images for reference :stuck_out_tongue:

[1259519062314.JPEG](javascript:zb_insimg(‘168744’,‘1259519062314.JPEG’,1,0))

about another two hours today. Goofing off in class :slight_smile:

[

](javascript:zb_insimg(‘168917’,‘Front.jpg’,1,0))

I still have to fix the proportions on the big guy.
I’m also working on a mad hatter monologue animation for class coming out nice.
and to relax a bit a took a sphere and in about and hour and half had this, so I retopoed it and finish for about an hour and 55 (only cause I’ve never really retopoed before, learned a lot )

[ZBrush Document33.jpg](javascript:zb_insimg(‘169308’,‘ZBrush%20Document33.jpg’,1,0))

fixed the pecs, have had like no time :stuck_out_tongue:

[ZBrush Document.jpg]

what I’ve been up to:

<object width=“640” height=“505”><param name=“movie” value=“http://www.youtube.com/v/zPB1x8YR5TI&hl=en_US&fs=1&rel=0”></param><param name=“allowFullScreen” value=“true”></param><param name=“allowscriptaccess” value=“always”></param><embed src=“http://www.youtube.com/v/zPB1x8YR5TI&hl=en_US&fs=1&rel=0” type=“application/x-shockwave-flash” allowscriptaccess=“always” allowfullscreen=“true” width=“640” height=“505”></embed></object>

forgot to post this head

hand modeled the base mesh

[snvzu7ct.jpg](javascript:zb_insimg(‘170375’,'headz[1)

Attachments

headz[1].jpg

Im going to talk a little bit about the hatter animation above, seeing as Zbrush was my primary tool for it.

the rig used for this is based on Jason Osipa’s rig, however I overhauled the entire thing:

[.jpg%27,1,0%29"]Untitled-1_9[1].jpg](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27170380%27,%27pooph[1)

I did this work over this semester and plan on continue the rig. His body is rigged but I am planning on altering the topology of it before reataching the head, using zbrush to do so no doubt.

Attachments

h copy.jpg

roundabout1[1].jpg

pooph[1].jpg

Untitled-3_4[1].jpg

Animation test is very impressive…
great work!!

Here’s the Cgtalk thread:

http://forums.cgsociety.org/showthread.php?f=43&t=804863&page=1&pp=40

<object height=“505” width=“640”><object height=“505” width=“640”></object></object> a lipsync

<object width=“480” height=“385”><param name=“movie” value=“http://www.youtube.com/v/L3gu07hA8YE&hl=en_US&fs=1&rel=0”></param><param name=“allowFullScreen” value=“true”></param><param name=“allowscriptaccess” value=“always”></param><embed src=“http://www.youtube.com/v/L3gu07hA8YE&hl=en_US&fs=1&rel=0” type=“application/x-shockwave-flash” allowscriptaccess=“always” allowfullscreen=“true” width=“480” height=“385”></embed></object>

Just some Images I presented my hatter with:
[
]angry.jpg[]sad.jpg

Attachments

Drunk.jpg

Fear.jpg

happy.jpg

pride_content.jpg