How do you get the materials/shaders that you use in Zbrush into Maya?
When i export my object with texture etc a .mtl file is included, but in Maya it just change some Duffuse values on a lambert or whatever and is hardly looking the same as in Zbrush!
I mainly looking how to export a skin shader with my texture from zbrush into maya so i can render it there! Maby someone has a workflow tutorial on how to create a great skin shader and texture? (Looking to render with MentalRay if that has anything to do with the creation in any case.)