Hi there!
This question is not about MatCap, i know how that works. I am rather courious about making materials which use certain structures, derivated from formulas like Perlin noise and such. If you look at a software like Darktree Textures (www.darksim.com) you will find tons of cool and interesting materials, which use such algorythms to produce cool looking materials. Is there a way to archive similar effects on a meterial level in ZB (not as a texture, how that would work is quite obvious).
In general i think that such a thing would make a nice enhancement of ZB. Or?
Best regards
Heiner