Hi.
In the past when I’ve made a simple, spherical eye, I have grouped the mesh into 3 parts: Pupil, Iris and White so that each group could have its own material. I tried to reproduce this yesterday with no success. Whenever I isolate a group to assign it a material, the material for all groups changes. What am I missing this time around?
Also, when I apply a texture to the eye (iris art), the base material becomes over-ridden and views as the default Red Clay, even though the preview windows show the base material (Toy Plastic/White) previously filled in.
Thanks!
~S.~