ZBrushCentral

Materials are mixed in the model

Greetings! I’m a total beginner to Zbrush, I don’t even know what all functions mean, such as polygons and subdivision levels (yes I know, I really should follow tutorials…) :rolleyes:
But I really adore it. I’m working on a head model right now, but when I change to a different material, some spots on the model won’t change. Is there a way to reset this? http://i59.tinypic.com/neyni8.png

  1. Select the Flat Color material.
  2. Press the ‘M’ button (for material only) at the top of the interface or in the Draw palette.
  3. Press the FillObject button in the Color palette.
  4. Switch back to the material you were using.

You can read more about materials here:
http://docs.pixologic.com/user-guide/materials-lights-rendering/materials/

Oh my, thank you so much! You saved my day! :smiley:
Gosh I really am a noob at using Zbrush, because this should be probably the most easy problem to solve…