Here is my problem. I’ve modeled a character and poly painted it. I used a skin matcap and filled the object and on that I used MRGB and RGB paint. The teeth and the eyes for example are the toy plastic material. The rest is RBG paint. I created a new texture, gave it a GUV map and then pressed color to texture button. So far so good. Now if I save that texture under a new name and reimport it, then the material part of the texture is missing. Reselecting the texture that is still within ZBrush then evrything is fine again. I must assume that with the export operation I made some sort of mistake, since the material part is gone. Also what I’ve noticed is that then my model is suddenly without filled material.It is as if I’ve never assigned it a base material. Why is this?
Thnaks for your help.