ZBrushCentral

Material Properties/Render Pass

I am slowly learning zbrush and now I’m kinda stuck… I want to change the light direction on a polypainted subtool (Body)and when I do every other subtools (eyes, gums and teeths ) are affected… I am not even sure wich material is used on that subtool (body) ( is there a way to know which material is on that tool? ) and If i fill that subtool its loosing its polypaint info.
I really can’t wait to make some render passes on this guy and compile it in photoshop.
Thanks in advance for the help!

Attachments

light_problem.jpg

I know now why I wasn’t able to move the light direction on my material… It s because the material had no specular… I unchecked colorize on my body then rendered other materials to make some spec/shadows passes!
Zbrush can be amazing like it can be a nightmare to learn…:D;)