ZBrushCentral

Material problem

Hi ZBC,

When I load my model and hit the colorize button I get this weird glitch where parts of my model are colored with a metcap material and other parts are are colored with a standard material. Has anyone encountered this problem, and if so could you please help me?
Thx
John

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Try pressing Tool>Masking>Clear to make sure that no parts of the model are masked.

I tried clearing any mask but it still has the blotchy remnants of both shaders on the model. The base mesh is not symmetrical could that be the issue?