Hi
it’s there any chance this material options to work in BPR ?
Thanks
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Hi
it’s there any chance this material options to work in BPR ?
Thanks

Yes, with MatCap materials. Use the cavity shading modifier with one of these materials, such as the setting in the RedWax material.
but if i want to make this effect ? i mean to use alpha to simulate different cavity mask ?
See Maxence Fleuret thread. By utilizing NoiseMaker in conjunction with shader-blending (see SHADER AND MATERIAL BLEND) you should be able to achieve this and more in BPR.
what you say seems like a very complicated process … before that could happen with two clicks
and still do not see how Alpha from the NoiseMaker can be effects the cavity of the material using shader mixer , but never mind:)
NoiseMaker apply noise to hole model where in blending mode i should to enable to blend with the cavity ?
I really wonder that - you’ve made a new render as BPR why you have not done all the options of materials to work with him?
Thanks