ZBrushCentral

material options in BPR.. (Answered)

Hi
it’s there any chance this material options to work in BPR ?

Thanks

Attachments

optiins.jpg

Yes, with MatCap materials. Use the cavity shading modifier with one of these materials, such as the setting in the RedWax material.

but if i want to make this effect ? i mean to use alpha to simulate different cavity mask ?

http://www.zbrushcentral.com/showthread.php?96366-Minotaur-rendering-and-modeling-(tutorial-available)

See Maxence Fleuret thread. By utilizing NoiseMaker in conjunction with shader-blending (see SHADER AND MATERIAL BLEND) you should be able to achieve this and more in BPR.

what you say seems like a very complicated process … before that could happen with two clicks

and still do not see how Alpha from the NoiseMaker can be effects the cavity of the material using shader mixer , but never mind:)

NoiseMaker apply noise to hole model where in blending mode i should to enable to blend with the cavity ?

I really wonder that - you’ve made a new render as BPR why you have not done all the options of materials to work with him?

Thanks