i’m lost as to how to get a material to stick or be imbedded in a texture in version 3.5r2.
i use this for making a image plane as a subtool, in 3.1 its simple enough to do texture to polypaint, fill with material, then polypaint to texture, and even when exporting the texture it says it has a mat embedded. in 3.5r2 this doesn’t seem to work the same way. so how do i set this up?
if its no longer possible could someone just say so.
c’mon someone must have a clue how to get around this one.