ZBrushCentral

Match UVs of the object in noisemaker

Not sure what I’m doing wrong but I can’t match the UVs of the object with the one used in noisemaker.
I basically want to create a noise that matches the normal uvs and the same texture used by the object. The effect would be similar to a displacement. But when I try the texture doesn’t match the UVs that has already the model. It looks a UV lateral projection unrelated to the UVs that were created in UV master. I guess that I should set it in this way but it doesn’t work. AM I missing some setting?

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