ZBrushCentral

Matcaps not showing up correctly

Hey I am texturing my characters in zbrush using matcaps for UDK. For some reason the matcaps I dowloaded off the pixologic site look very shiny and distorted on my mesh in Zbrush. Matcaps such as wood, granite, dusted bone or any other that are not supposed to be metallic are very shiny and look awful. I watched a video where the person had to click “texture to color” to remove a similar effect, however in Zbrush 4 I can’t find the “Texture to Color” option. The image that I uploaded is of a mesh with the “dusted bone” Matcap, which is not supposed to be shiny at all like it is. Any help would be appreciated, thanks.

uploaded pic?

i think the texture to color is now polypaint from texture?
also did you render the mat with “best” it shows some matcaps as they should be.