ZBrushCentral

Matcap to texture

can anyone help me please to paint with matcaps. I followed tutorials but I can’t seem get to work ’
Thank you

There is a difference between materials and texture. Texture is one way to put color on an object. Material is a set of instructions to the rendering engine, telling it what to do with light that reaches the surface of the object. Put another way, material influences how light is filtered through the texture. They’re different things. This is why if you wrap a texture onto a model and then change the material, the colors you see instantly change.

(Fun fact: You can see the true color on your surface without any influence from the rendering engine. Simply turn on Render >> Fast or Render >> Flat. The first negates the material, showing just the colors on the surface. The latter removes all shading, including shadows so that you can see the color without any render engine at all. This is exactly the color contained in a texture.)

This makes it problematic at best trying to get material into a texture. Because the material talks to the rendering engine and each software has its own rendering engine, materials are useless to other programs.

What you need is something to bake the material information, converting shader-generated color to unshaded texture. There are some complications with trying to do that; mainly removing shadows. But there have been tools created to help, such as the MatCap Baker. Bear in mind that this is an unofficial plugin and so is supported by its author rather than Pixologic. It seems to give good results, though. Give it a shot!

it worked good. Thank you alien1.jpg