ZBrushCentral

Matcap repository

Some one ever tought to make a matcap of greenstuff (kneadatite epoxy) ?

Humblest thanks to all contributors here for my new mat lib :slight_smile: Some awesome caps here

woooooooooooooooooooooooooho

one hell of a contribution and one hell of collection and combination and variations

my thanks to all the people around here

you guys really work hard

keep up the good work

this will surely make happy zbrushing

and as i always say keep em comin

Hi all, great matcaps you’re sharing!:+1:

I’d like to share with you my custom sss matcaps.:sunglasses:

The link to my thread is this:
http://archive.zbrushcentral.com/zbc/showthread.php?t=60177

Hope you like folks!:+1:

Hi I would like to share with you my first attempts. Please let me know how they go or improvements i can make to the process thanks

Dirty Hulk
http://www.megaupload.com/?d=BOF4SLMZ
Hulk
Glossy Brown
http://www.megaupload.com/?d=RF7Y1404
BrownSmall
Pottery Clay
http://www.megaupload.com/?d=W5VDZAU0
TerracotaPots
ā€œMetalā€
http://www.megaupload.com/?d=TLDKYW5D
Metal

Attachments

Hulk.jpg

BrownSmall.jpg

TerracotaPots.jpg

Metal.jpg

Nice nice… It would be cool if you could also import the materials as we see here directly into animation software. Maybe Blender achieves something like that in the future… :slight_smile:

thanks sathe!

here is another try, there is alot similar out there, but just learning this stuff

Bronzed Skin
http://www.megaupload.com/?d=FSGCF42E

BronzedSkin

Attachments

BronzedSkin.jpg

sadunkal, you can, just need a mirrorball environment shader, it renders fast as hell as well. The only thing that is unique is the cavity setting. You can use Zbgenerated maps for this though, or AO. However im not sure you can do it in Blender, however MR 3.6 can for sure.

ps: cool skin, sathe:+1:

cool mats sathe :slight_smile:

sathe can you upload matcaps to another server? Im not able to download them in czech republic. They are looking awsome. :frowning:

you can download my complete first set HERE

enjoy.

great thank you a LOT :+1:

Several questions:

How do you get these custom materials to stay loaded into the material libray? So you don’t have to reload the materials again and again.

And can you upload more than one custom material at a time? How?

How do you get these custom materials to stay loaded into the material libray? So you don’t have to reload the materials again and again.
Two ways you can do that.

  1. when you load them and use them in your model, save the ZBrush document. Then when you are next in ZBrush, load the document before your ZTool, and voilĆ ! the material is there too!

  2. If in windows go to \Program Files\Pixologic\ZBrush3\ZData\Materials and drop them there. Careful though, put too many and your material library will take along time to load, too many and some will be off screen where you can’t get to them. You could remove some of the less used matcaps first if you like.

And can you upload more than one custom material at a time? How?
Put them in a .zip file first.

zbrush can read them when they are in zip form?

Urm… no! I thought you meant to upload to this site. Use method 2 to get more than one material into ZBRUSH if you want.

Or load a material manually, use it, load another one. Then save like in method 1.

EDIT: See post 175

THat worked with the directory.

yeah like dustbin said don’t put too many in the startup directory 'cause the load button will be greyed out at some point… I had that and it was mighty annoying… thankfully there’s a nifty script by svengali to keep a lot of mats neatly organized :slight_smile: