ZBrushCentral

Matcap repository

heres some bling for ma homies…:wink:

http://www.sendspace.com/file/37aeds

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sticky sticky sticky…take a hint allready

ps if you want more red or less red…play with the spherical slider under the material modifiersbling.JPG

Thanks for the materials … tested it on my alien/reptiles model and loved the result …

http://www.notone.ch/refills/mc3.zip

ZBrush%20Document

Attachments

ZBrush Document.jpg

Thanks to everyone for the Great materials!
I tought i’d share some of mine;) :
http://img214.imageshack.us/img214/5577/bordenmaterialslm7.jpg
Updated Sendspace link http://www.sendspace.com/file/1hab4r
BTW, this thread should be a sticky!
bordenmaterialz

Attachments

bordenmaterialz.jpg

Thanx a lot for all Mat Builders… but also Borden yours is very interesting! I must add those Mat in my collection… :sunglasses: :+1:

Hey, the download limit on Borden’s excellent-looking matcaps ran out before I could get to it!

Any solutions, anyone?

I edited the link:+1:

borden…or any one…try sendspace…it tends to last longer for downloading

Thanks Borden! Really useful mat’s. :+1: :+1:

Glad you guys like them and find them useful!
Here’s the material i used for Bale’s face on my Batman model,I think it looks great on textured models IMO:)

Download: http://www.sendspace.com/file/in47qfzbrush_render_by_alexanderstojanov.jpg

Tnx for sharing this… :wink:

I’m frequently have to design Normal Maps for flat surface textures and I found it quite handy just to use this MatCap Material instead of rendering the Normal Map every time:

Just to make the point clear, you can use this Material when your goal is to have the relief of your model on a flat surface. The bust here maybe is not the best example. Just imagine you are modelling a brickwall. When you put this material on your model in ZBrush it practically shows the normal map which you would put on your realtime model. I guess there maybe some issues depending on what world space you use (Y up or Z up) but I tested this one with the NVidia Normal Map Plugin for Photoshop and it works well.

Oh, and you should turn off the realtime shadows in ZBrush to render a clean Normal Map with this approach (forgot that in my example above).
http://www.digitaldecoy.de/bilder_upload/MatCap_NormalMap.jpg.jpgDL_NormalMap.zip (193 KB)MatCap_NormalMap.jpg

Attachments

DL_NormalMap.zip (193 KB)

And here’s one that is a variation of many from here :wink:

Includes two shaders from here created by borden (above), and by Slosh.

I have one with slightly more toony type skin fall-off I’ll post later.

cheers

ChrisElf_Skin.jpgCB_Skin.zip (239 KB)

Attachments

CB_Skin.zip (239 KB)

Hey man, next time when you’re using someone’s material as your own, atleast credit him:-1:

You are right borden :+1:

Apologese for that; fixed

I’d uploaded the wrong MatCap in fact! I’ll re-upload some others when I get home :slight_smile:

I’d meant to post a smoother toony fall-off shader.

Chris

More gold!

Wanted to do jewels, I realised my old 2.5 mat wer not reacting the same…
So I spent some time to do a new gold.

One is a superb polished gold, almost like chrome, the other one is softer

sebcesoir_golds
sebcesoir gold.zip (319 KB)

Attachments

sebcesoir gold.zip (319 KB)

sebcesoir_golds.jpg

seb, that is a kick @#! mat, its absolutly stunning!

Great gold matcap! Thank you, Sebcesoir!

-Andrea

Shiny! Thanks Seb, can use it very well! :+1: :+1:

Wow Thank You Seb! Your gold is very nice! :sunglasses: :+1: